Free For All
Public browser sessions and local bot matches use FFA scoring.
Player model: session
Quake separates playable public/browser modes from future server-authoritative team modes. Degraded modes stay discoverable without pretending to be live multiplayer.
Public browser sessions and local bot matches use FFA scoring.
Player model: session
Duel uses the same local/session arena loop with a smaller player cap.
Player model: session
Server-authoritative duel ranking is not enabled until protected match recording is backed by durable persistence.
Team Deathmatch metadata is exposed for server discovery and future rooms.
Player model: future-server-authoritative
Team spawn, team score, and server-authoritative team validation are not complete in Phase 2.
Capture The Flag uses host-authoritative, revisioned Durable Object room state for teams, flag carriers, returns, captures, scoring, and late-join recovery.
Player model: session
Competitive ranked outcomes remain degraded until movement, damage, and elimination are fully server-authoritative.
Battle Royale gives every fighter three respawns, bounded temporary alliances, and spectator state after elimination.
Player model: session
Competitive ranking remains degraded until movement, damage, and elimination are server-authoritative.
Battle Royale CTF awards a respawn for each flag capture and converts to a final deathmatch after three total captures.
Player model: session
Objective and alliance event sync is active, while durable ranked outcomes still require server authority.