SETTINGS

MOUSE

Invert Y-Axis
Sniper Aim
Reduced Motion

Disables screen shake and reduces camera motion feedback

MOBILE CONTROLS

Adaptive ghost zones appear under each thumb, then fade to preserve the arena view. Action buttons keep independent touch ownership for move, aim, fire, jump, crouch, reload, and build combinations.

Aim Response
Left-Handed Layout

Moves the movement zone and action fan to the right and the aim zone to the left

Control Haptics

Short vibration cues for successful combat actions when the device supports them

Gyroscope Aiming

Enable motion-controlled camera aiming (pitch and yaw) using your device orientation

GAMEPAD

Standard browser gamepads activate automatically. Movement, aiming, combat, weapon cycling, camera view, and Combat Matter use the same gameplay actions as keyboard and touch.

Controller Vibration

Allows bounded combat feedback when the connected browser and controller expose vibration

Move / AimLeft / Right Stick
JumpA / Cross
Crouch / SlideB / Circle
Reload / Cancel BuildX / Square
Next WeaponY / Triangle or RB
Previous WeaponLB
Sniper AimLT / L2
Fire / Place BuildRT / R2
Build ModeView / Share
First / Third PersonRight Stick Click

AUDIO

Sound Effects

Weapon, pickup, and movement audio

Dynamic Hit Sound Pitch

Shifts the audio hit chime pitch dynamically based on the damage dealt

Background Music

Title, loading and match music. Turn it off or adjust its volume below.

Pressure Below continues into the match. Tracks loop until you choose another or press Ctrl+M. Master Volume also controls music. Your choice saves immediately; music pauses in hidden tabs.

LISTEN WITH PODCASTS

Find something for your next round. Open a result in Podcasts to check listening options and control playback in a separate tab.

Search for a podcast, artist, or listening mood.

    CROSSHAIR

    Style
    Color
    Hitmarker Color

    GRAPHICS

    Quality
    Particle Density
    Enhanced Level Depth & Design

    Procedurally injects high-fidelity architectural details and scenic structures

    Advanced Effects

    Snow, scenic props, and higher-cost map lighting

    Show FPS Counter

    Display frames-per-second in game

    Arena Guidance

    Show district introductions, live contracts, heat, and objective beacons during matches

    Screen Shake

    Camera shake on damage and explosions

    View Bob

    Subtle camera movement while running; disabled by Reduced Motion

    Weapon Bob

    Subtle first-person weapon motion while moving; disabled by Reduced Motion

    XR / QUEST

    Comfort Render Mode

    Lower headset render pressure and disable camera shake while XR is active

    RuntimeWebXR detected in play

    PLAYER

    Combatant Skin

    BACKUP & SHARE

    Export your current HUD, graphics, and gameplay settings as a portable code to save your layout or share it with other players.

    KEY BINDINGS

    Move ForwardW
    Move BackS
    Strafe LeftA
    Strafe RightD
    JumpSpace
    SprintShift
    Crouch / SlideCtrl
    FireMouse1
    Sniper AimMouse2
    First / Third PersonV
    ScoreboardTab
    Gauntlet1
    Khopesh Blade2
    Sun Staff3
    Machine Gun4
    Shotgun5
    Rocket Launcher6
    Railgun7
    Citadel Sniper8
    Arc Grenade9
    Lightning Gun0
    Plasma Gun-
    Pulse Carbine=
    Hand Cannon\

    SYSTEM INFO

    Version1.0.0
    EngineReact Three Fiber + Rapier
    RendererWebGL 2 required
    AudioWeb Audio API
    StateZustand