Weapon Guide

These values come from the shipped gameplay constants. Firing a weapon emits local public-safe telemetry without storing secrets or private player data.

Gauntlet

melee / none

active
Damage
50
Cooldown
400ms
Range
2
Start Ammo
unlimited

Khopesh Blade

melee / none

active
Damage
62
Cooldown
520ms
Range
2.7
Start Ammo
unlimited

Sun Staff

melee / none

active
Damage
44
Cooldown
360ms
Range
3.4
Start Ammo
unlimited

Machine Gun

hitscan / bullets

active
Damage
9
Cooldown
100ms
Range
150
Start Ammo
100

Shotgun

hitscan / shells

active
Damage
10
Cooldown
1000ms
Range
90
Start Ammo
10

Rocket Launcher

projectile / rockets

active
Damage
100
Cooldown
800ms
Range
projectile
Start Ammo
5

Railgun

hitscan / slugs

active
Damage
80
Cooldown
1500ms
Range
300
Start Ammo
10

Citadel Sniper

hitscan / slugs

active
Damage
105
Cooldown
1250ms
Range
320
Start Ammo
8

Arc Grenade

projectile / grenades

active
Damage
92
Cooldown
850ms
Range
projectile
Start Ammo
6

Lightning Gun

beam / cells

active
Damage
8
Cooldown
50ms
Range
12
Start Ammo
100

Plasma Gun

projectile / plasma

active
Damage
20
Cooldown
100ms
Range
projectile
Start Ammo
50

Pulse Carbine

hitscan / cells

active
Damage
14
Cooldown
140ms
Range
175
Start Ammo
72

Hand Cannon

hitscan / slugs

active
Damage
46
Cooldown
460ms
Range
150
Start Ammo
18

Inferno Projector

beam / fuel

active
Damage
6
Cooldown
60ms
Range
11
Start Ammo
90